Our archive of permanent articles covering insights on the development of the game development industry in Saskatchewan, year-in-review coverage of what’s happening, and other information to help our industry and it’s people thrive. Looking for more insights, contact us, and let us know what you’re looking for! You can also check out insightful videos from our industry leaders in the link list below!

Whats the Difference – SaskGameDev vs SaskInteractive

Here we discuss the difference between the two unrelated organizations that deal with game development in the province, and how you can get involved to make things better.

Saskinteractive 2021 AGM 1 – Archive & Analysis

Here we provide some archive material from the 1st attempt at holding the SaskInteractive 2021 AGM. The event did not proceed as planned due to an egregious failure of duty at SaskInteractive. Since they have decided to withhold the information, we provide the archival data and give some explanation of the situation.

SaskInteractive April 2021 Town Hall Response

Our video series response to SaskInteractive’s first virtual Town Hall, we discuss the 7 survey and text chat questions, critique the official responses and offer our own takes, reference material and useful resources to the issues raised by the community.

The Saskatchewan Creative Tech Ecosystem

A video series explaining the creative tech ecosystem in Saskatchewan – the government agencies involved, their mandates, the current problems with agencies supporting the industry, and solutions to move industry support forward.


Check out a timeline of the ReginaGameDev/SaskGameDev history and notable moments and achievements in the history of the gamedev industry in Saskatchewan!

Year-in-Review 2020

It’s our annual recap of all the events, releases, announcements and launches that the community achieved in this rollercoaster of a year.

Year-in-Review 2019

It’s our annual recap of all the events, releases, announcements and launches that the community achieved over the year.

Kai Hutchence
Massive Corporation Game Studios

14 year game industry veteran shares insights on the industry as well as tutorials and trailers of Massive Corporation’s game projects.


Sam Ramsey
Cheekynauts Entertainment Inc

The Cheekynauts CEO provides insights into their process, gives updates on their two projects Moonshell Island and Santria and answers fans questions.


Kyle Smith aka puttputt

Tech Entrepreneur and Indie Game dev shares tutorials, gamedev logs and even some game streams.


Taylor Eichhorst
Bitcutter Studios

Indie Gamedev and VR guru shares tutorials for Unity and Substance Designer


Michael Long
Foolish Mortals

Check out the devlogs from the development of Radio General, their historic WW2 strategy game using voice recognition technology.



Local Gamedev, gamejammer and esports challenger discusses concepts behind gamedev and their current projects.